Greetings Everyone!
I’m planning on creating a huge map with terrains, trees ect…
I wanted it to be similar towards a game outside of Roblox called “Genshin Impact”
Here’s some examples of Genshin Impact…
A Perfect example is a game called “World Zero” in Roblox
But, I’m still wondering & concerned about the lag it might bring…
How do I build such a large game without lag inside of Roblox?
Software I use :
- Blender
- Cinema 4D
- Unity
Please let me know on how to reduce lag in this situation…
Thanks for reading & understanding!

