How to reduce the inertia of a spaceship which uses BodyVelocity?

Hello.

I’m trying to make a spaceship that players can control, and the controls, driving, everything works so far. There is one problem that might cause the gameplay to be not-so-enjoyable. If I’m flying at max speed, then turn 180 degrees to face the other way, or really any direction, the spaceship still goes a significant distance in the distance it was travelling before reversing its direction. I was wondering if there is a way to make the turning more quicker?

Thanks.

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Have you tried increasing MaxForce?

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Wait, just tried. Guess what :smiley:
THANKS! How come I didn’t realise before?

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It’s easy to overlook

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