hello developers…
So I made a table to know which players of a team are alive but my question is how do I know what is inside a table from a different script than the one I created? I think what he just said is too clear if you don’t understand it just read it again easy but if you can’t understand if you want ask me
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You could use Bindable Events between server scripts to connect from script “A” to script “B”, or you could turn the script B into a Module, so it can be called from any script
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You can use _G or a ModuleScript
_G
_G.Table = {"Hello"}
print(_G.Table) -- This only works if the Scripts are the same type
ModuleScript
local mod = {}
mod.Table = {"Hello"}
return mod
local Module = require(mod)
print(Module.Table)
then I put the table inside the module script to refer to the table from any script
Yup, using modules is the best way to connect scripts. You could use something similar to the example @DasKairo gave you, to build your module.
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