does this one also not respond to the brown part?
-- localscript inside starterplayerscripts
while true do
task.wait(1)
print(#game.Players.LocalPlayer.Backpack:GetChildren())
end
does this one also not respond to the brown part?
-- localscript inside starterplayerscripts
while true do
task.wait(1)
print(#game.Players.LocalPlayer.Backpack:GetChildren())
end
My bad : I made a mistake in my previous answer (hence my deletion) I test and I tell you
Now both parts react correctly, however they react only once each. The output is similar
1 then 1(x2) then 1(x3)…
and i click on the other part
2 then 2(x2) then 2(x3)…
from there I can’t do anything.
strange are you placing the brown part into the backback with a localscript or the same as the green part?
i think the giver should look like this
script.Parent.ClickDectector.MouseClick:Connect(function(player)
game.ServerStorage.Wrench3:Clone().Parent = player.Backpack
end)
because your giver code will take the tool from 1 player and give it to another player when they click the giver
but i’m still not sure why my first script i showed you never worked
when i get some time ill see if i can make a demo project
If I make a small demo project would you prefer the tool gets instantly equipped and bypass the inventory all together or do you like it going into the backpack?
I don’t differentiate well between the concepts of backpack and inventory. But in other words, I would like the new item1 to replace the old item2 (and the item2 is not active anymore) but the player can always take the old item2 (in which case the new item1 is not active anymore) and so on.
Thank you very much!
The solution was written on the topic by TSL and it worked thanks to your help with theses new scripts. Thank you very much! Edit: Thanks again for all the time you gave me
Thanks a lot it worked perfectly
lol, I posted that 2h ago, glad it works though
OK i finally had a chance to open Roblox studio
here is the demo project
Backpack.rbxl (34.5 KB)
and this is the main script in the demo
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- when a tool is equiped empty backpack
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") == false then return end
for i, child in ipairs(player.Backpack:GetChildren()) do
child.Handle.CFrame = character.PrimaryPart.CFrame + character.PrimaryPart.CFrame.LookVector * 10
child.Parent = game.Workspace
end
end)
-- when a item is added to the backpack remove all old items
player.Backpack.ChildAdded:Connect(function(addedChild)
for i, child in ipairs(player.Backpack:GetChildren()) do
if child == addedChild then continue end
child.Handle.CFrame = character.PrimaryPart.CFrame + character.PrimaryPart.CFrame.LookVector * 10
child.Parent = game.Workspace
end
end)
end)
end)
Thank you very much i appreciate it