How to Replace the Default Roblox Movement Mechanics and Feel

As the title says, I’m trying to figure out how to completely change Roblox’s default movement system, mainly to get rid of that stiff, mechanical feel it always has.

Even after adding things like custom footsteps, camera movement, dashing, and other tweaks, it still feels like regular Roblox. I’m trying to make it feel smoother and more satisfying, like in The Strongest Battlegrounds or other battleground and RPG-style games. I want to move away from that old Obby 2016 movement vibe, with the floaty and basic feel.

Does anyone know good ways or tools to fully override the default movement and give the game a more polished, fighting-game kind of feel?

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Create your own movement animation using the Roblox Animation Editor and upload it. You can then override the player movement animations in a script. Make sure to override both the walk and run animations if you want to change how players walk.

Blender is great for making animations that are super smooth and nice, when I switched from roblox’s animation editor to blender my animations just automatically got SO much better, smoother, less stiff and overall just better looking. I highly recommend using blender to animate.

Here’s an easy tutorial that shows and gives you all the tools you need to use.

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Blender is a great resource for animation. I hadn’t even thought about it

I’m not talking about animations themselves; I work as part of a team and we have dedicated animators handling that. Even after replacing the animations, the movement behavior doesn’t change. It seems to be related to easing or how the character transitions when walking or stopping. That’s the point of this post. If it were just an animation issue, I wouldn’t have needed to open a post at all. Any help is appreciated!

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You could try using Roblox’s character controllers.

Yeah, you’ve got a point; character controllers are used for custom movement systems. But honestly, in this case, it might be easier and more efficient to just rewrite the default PlayerModule. It still gives you control while keeping some of the built-in features, without starting completely from scratch.

Nvm, the character controllers are better and the best way

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