So basically i wanna make a module that lets me activate move tools, scale tools, and rotation tools onto a part so i can like edit it yknow. I wanna base it off of roblox studio’s building system. How can i?
You can’t exactly replicate them but you can remake them!
And how would i go about it? Sorry im just like so confused on how i can do it.
well you could start off with a simple placement system, and then work your way on from there. Or you can just use f3x
So i can just take the stuff from f3x and make it into the module like i described? Isnt f3x rlly complicated too?
no, I said “or you could just use F3X”
But i wanna make it into a module
handle objects have some useful methods that can help achieve this, all it really requires is a little bit of math
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