how to reset count if player didnt click in 1.5 time
local rep = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local Player = game:GetService("Players").LocalPlayer
local char = Player.Character or Player.CharacterAdded:Wait()
local event = rep.Stand.TheWorld.Punch
local debounce = false
local count = 0
local resetTime = 0
UIS.InputBegan:Connect(function(input, gamepro)
if gamepro then
return
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
if char:WaitForChild("UsingMove").Value == false then
if char:FindFirstChild("Stand") then
if debounce == false then
debounce = true
resetTime = tick()
count = count + 1
print(count)
event:FireServer(count)
if count == 5 then
if char:FindFirstChild("HittedM1Finisher") then
repeat
wait()
until char:FindFirstChild("HittedM1Finisher")
end
wait(2.5)
count = 0
debounce = false
end
debounce = false
end
end
end
end
end)