I created this MeshPart in Blender, but when importing to Roblox, it got the wrong orientation.
To make the arrow point to the Z-axis, I had to rotate Y to -90 degrees:
=====>
The problem is that this is interfering with the CFrame:ToWorldSpace()
, since it’s the only part with an Orientation.Y ~= 0…
I would like to know if I can reset / fix the current orientation, that is, change Orientation.Y from -90 to 0, but keeping that MeshPart in the current VISUAL rotation, ie, Orientation must be (0, 0, 0) without moving the current part.