Question. Is it possible for me to detect when a player is about to die and give them a forcefield? Is there any way to do this, or is this just impossible?
Well It’s Possible to instantly detect if the player had just died by using Humanoid.Died:Connect(
You can detect if a player is about to die if the damage they are about to take will do enough to make there hp 0 or less
You can use the HealthChanged event under the humanoid to achieve this.
local players = game:GetService("Players") local MAX_FORCEFIELD_HEALTH = 25 local MIN_FORCEFIELD_HEALTH = 5 players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.HealthChanged:Connect(function(health) if health <= MIN_FORCEFIELD_HEALTH then -- Check that a forcefield does not already exist if not character:FindFirstChildOfClass("ForceField") then Instance.new("ForceField", character) end elseif health >= MAX_FORCEFIELD_HEALTH then local forcefield = character:FindFirstChildOfClass("ForceField") -- Check if a forcefield already exists if forcefield then forcefield:Destroy() end end end) end) end)
GetPropertyChangedSignal() can help you here.
In my opinion the first one would be the best here.