Question. Is it possible for me to detect when a player is about to die and give them a forcefield? Is there any way to do this, or is this just impossible?
1 Like
Well It’s Possible to instantly detect if the player had just died by using Humanoid.Died:Connect(
You can detect if a player is about to die if the damage they are about to take will do enough to make there hp 0 or less
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You can use the HealthChanged event under the humanoid to achieve this.
Example:
local players = game:GetService("Players")
local MAX_FORCEFIELD_HEALTH = 25
local MIN_FORCEFIELD_HEALTH = 5
players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.HealthChanged:Connect(function(health)
if health <= MIN_FORCEFIELD_HEALTH then
-- Check that a forcefield does not already exist
if not character:FindFirstChildOfClass("ForceField") then
Instance.new("ForceField", character)
end
elseif health >= MAX_FORCEFIELD_HEALTH then
local forcefield = character:FindFirstChildOfClass("ForceField")
-- Check if a forcefield already exists
if forcefield then
forcefield:Destroy()
end
end
end)
end)
end)
4 Likes
HealthChanged
, Changed
and GetPropertyChangedSignal()
can help you here.
In my opinion the first one would be the best here.