How to "revive" a Humanoid?

Question. Is it possible for me to detect when a player is about to die and give them a forcefield? Is there any way to do this, or is this just impossible?

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Well It’s Possible to instantly detect if the player had just died by using Humanoid.Died:Connect(

You can detect if a player is about to die if the damage they are about to take will do enough to make there hp 0 or less

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You can use the HealthChanged event under the humanoid to achieve this.

Example:

local players = game:GetService("Players")

local MAX_FORCEFIELD_HEALTH = 25
local MIN_FORCEFIELD_HEALTH = 5

players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local humanoid = character:WaitForChild("Humanoid")
		
		humanoid.HealthChanged:Connect(function(health)
			if health <= MIN_FORCEFIELD_HEALTH then
				-- Check that a forcefield does not already exist
				if not character:FindFirstChildOfClass("ForceField") then
					Instance.new("ForceField", character)
				end
			elseif health >= MAX_FORCEFIELD_HEALTH then
				local forcefield = character:FindFirstChildOfClass("ForceField")
				
				-- Check if a forcefield already exists
				if forcefield then
					forcefield:Destroy()
				end
			end
		end)
	end)
end)
4 Likes

HealthChanged , Changed and GetPropertyChangedSignal() can help you here.

In my opinion the first one would be the best here.