Is there some event like BindToClose to be called prior to the game shutting down, but not related to DataModel?
For example, if I want to show something like “GoodBye” before the game exits?
I’m unsure about a game shutdown, but you can do this upon player exit using Players.PlayerRemoving
. You could also use DataModel.OnClose
, though of course you said you didn’t want an event related to DataModel.
Players.PlayerRemoving
doesn’t give you enough time to display a gui just before the user leaves, nor does the actual client allow you to do so
Ah, I didn’t know this. I’ve never used it to display a GUI, only for datastores.
Also DataModel.OnClose
is deprecated
My bad, DataModel.BindToClose
, though I’ve never used OnClose so I didn’t know it was deprecated. I didn’t say BindToClose since OP seems to already know about it.
Players.PlayerRemoving
was the perfect solution for me, because it solves the pending processing I have to do when the player exits the game.
Thank you!