I’m making a game where there is a build mode place and I am wondering how you would save a reserved server access code and the private server id to a DataStore so people can join they’re friends build mode servers. Any suggestions? Thanks!
How to save a reserved server access code and private server id?
You can save the access code to a key of the players user id.
local accesscode = whateveraccesscode Datastore:SetAsync(Player.UserId, accesscode) -- Once you need the code to teleport the friend to the server you can just do local friendsuserid = game:GetService("Players"):GetUserIdFromNameAsync(FRIENDS NAME HERE) local GetAccessCode = Datastore:GetAsync(friendsuserid) if GetAccessCode then --teleport player to that server end