and i wanted to save the datastore but i only wanted to save lets say the [“Tools”], how would i go about doing that (( please note i cant just rewrite the whole array due to the actual array size im using
To save only the tools, you can do setasync(thetable["Tools"]) like @commitblue said, but I want you to know that tables can be saved into a data store by associating them with a specific key within the data store.
local Inventory = { -- Example Player Inventory
["Item"] = 101,
]
game:GetService("Players").PlayerRemoving:Connect(function(Player) -- Checking if player is leaving game
local Success, Error = pcall(function()
return game:GetService("DataStoreService"):GetDataStore("DATA_STORE_NAME_HERE"):SetAsync(Player.UserId.."Inventory", Inventory)
-- Setting the data for inventory for the player
end)
if Error then
warn(Error) -- Showing there was error (Can also keep in log to fix)
end
end)
This is a quick example, but the important thing to notice is that tables can be saved as keys in a data store. In order to avoid data loss, you should use:UdateAsync() instead of:SetAsync() to set the data in an optimal approach. I hope this helped.