I still can’t think of a way to fix it, it might be that it uses Boolean values, although I’ve never used them for the DataStore so I have no idea
Set, a table inside of the data
like so
weapons = {
};
then insert into that your tools, using the profile, then when the user joins find the corresponding tools and give them to the player.
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Well, I don’t understand what you are trying to explain. I have found that the tools are duplicated when saving (when inserting), when I add a tool, then I send print to see what tools are the ones I have, and that is when I see that they were duplicated
Check to make sure they are not already in there before inserting
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