This is a bit of a follow-up with another problem I had earlier with Viewport Frames because as it turns out I might not have any clue what I’m doing.
Some context: I’m making a battle royale game and it will soon have a map system, see the image below for it,
For this I used an AspectRatioConstraint and whenever you do splitscreen it scales the map accordingly,
Although as you can definitely tell, it doesn’t scale to fit the whole UI (The whole UI is the green area)
I know that constraints just lock your UI to be a certain size so I started development of the UI without a constraint and now it just cuts it off or comes up short.
The splitscreen one is pretty horrendous,
So my question is, what am I supposed to do here? Should I be scaling the UI or the contents inside the UI, and if yes to either of those, how do I do that? There are 3 scripts in the ScreenGui, but 2 of them are for enabling/disabling the Gui as the first is inputs and the second is clicks, so they don’t affect anything. This is the first script that handles the whole thing,
(The stuff that’s greened out doesn’t matter as they were for when I was testing it, and they weren’t needed)
Thanks if you do try and help with this!