My game uses a lobby system where you can join the main game with multiple people or alone, so I wanted to know if there’s any way to know if only a single or multiple people were sent to a server, this way I can alter the game based on if it’s Singleplayer or Multiplayer.
So I wanted to know how I could go about this. I thought of making the loading screen unskippable so there’s time for everyone to join the server so it can then check how many players are in game.
This would be ur most effective way. Using the LocalPlayerArrivedFromTeleport from a local script you can determine the TeleportData sent from TeleportService:Teleport(gameId,Player,TeleportData,LoadingGUI) or however else you want to send it/use the function.