I’ve been playing around with the new nesh deformation and extended tris count recently and I’m wondering
How do I set a custom rigged character as the playable character?
Here’s how the hierarchy of the character looks in the engine
I think you can name it: “StarterCharacter” and put it inside “StarterPlayer” and it should automatically give the player that character. I don’t know if this works with the mesh deformation.
Already tried that method, no success
Then it probably ain’t possible with Mesh Deformation.
Maybe after the player’s char spawned, you will weld it to the player?
Pelvis is not a private part of a male body, it’s a bone that covers the lower part of the torso. You’re mistaking it with something else entirely.
my fault, sorry it’s early and my memory isn’t really 100% so yeah thanks for pointing that out.