The only way is to make a custom GUI. There’s no way to customize a built-in kick message (excluding Player:Kick()
).
Hello, isn’t there any way it can make you migrate to new servers instead of just kicking people?
This will only stimulate it by the way so
Unfortunately, Roblox does not directly allow for customizing the message that appears during the “Migrate to next update” process. However, you can simulate this by creating your own shutdown procedure that notifies players and provides a reconnect button in the UI.
Step-by-Step Guide
- Create a Shutdown GUI: Design a GUI that will display the custom shutdown message and include a reconnect button.
-
Script the Shutdown Procedure: Use
BindToClose
to display the GUI and handle the shutdown process.
Example Implementation
Step 1: Create a Shutdown GUI
-
Create a ScreenGui: In
StarterGui
, create a newScreenGui
(e.g.,ShutdownGui
). -
Create TextLabel for the Message: Add a
TextLabel
to theScreenGui
to display the shutdown message. -
Create a Reconnect Button: Add a
TextButton
to theScreenGui
for the reconnect functionality.
Here’s an example layout for the GUI:
-
ScreenGui
-
TextLabel
(Name:ShutdownMessage
) -
TextButton
(Name:ReconnectButton
)
-
Configure the properties of these elements to your liking (e.g., size, position, text).
Step 2: Script the Shutdown Procedure
-
Create a LocalScript: In the
ScreenGui
, add aLocalScript
(e.g.,ShutdownScript
). -
Handle the Shutdown and Reconnect:
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- GUI Elements
local screenGui = script.Parent
local shutdownMessage = screenGui:WaitForChild("ShutdownMessage")
local reconnectButton = screenGui:WaitForChild("ReconnectButton")
-- Custom shutdown message
shutdownMessage.Text = "Game is updating. Please rejoin."
screenGui.Enabled = false
-- Function to display the shutdown GUI
local function displayShutdownGui()
screenGui.Enabled = true
end
-- Function to handle reconnect button click
reconnectButton.MouseButton1Click:Connect(function()
game:GetService("TeleportService"):Teleport(game.PlaceId, player)
end)
-- Bind to close event to display shutdown GUI
game:BindToClose(function()
displayShutdownGui()
-- Wait indefinitely to allow GUI to display
while true do
RunService.Heartbeat:Wait()
end
end)
-- Optional: Trigger shutdown manually for testing
local function triggerShutdown()
displayShutdownGui()
-- Wait indefinitely to allow GUI to display
while true do
RunService.Heartbeat:Wait()
end
end
-- Uncomment the line below to simulate a shutdown for testing
-- triggerShutdown()
Did you use ChatGPT or what lol
I’m pretty sure that all of his solutions are produced by AI. He doesn’t even hide the fact that he does it either and is just solution farming.
Just do something like this:
Thats not what im asking for. read the description/my comments on the post to get the idea
This is the description of what i want.
You can’t possibly change the migration message, so this topic is completely worthless.