How to set ALL of character animations to 0 speed

So, I have problem on trying to make it so all animations will “pause” (setting them to 0 speed) And I don’t understand how can I achieve this. Other games like A Universal Time and YBA Did this in their timestops… How will I do this?

I did this:

for i,v in pairs(animator:GetPlayingAnimationTracks()) do

and It didn’t work for some reason… (No errors)

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I’m pretty confident that they made it so every body part of the character is anchored
I can’t really answer your question since I’m not experienced with animation manipulations but the anchoring method should work as a workaround


Yea, I’m pretty sure they just anchored every other character.

I never realised I can do this… Thank you for your help.