Basically I made a ragdoll and I uitilize the ragdoll and gettingup state to manipulate them and if the ragdoll state is not active then the player stays standing when I disable the motors, Is there a way to ChangeState() on the Npcs I have without chaning NetworkOwner() before and after (causes freezing of the npc)? Thankyou so much if anyone knows!
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if i did get your question correctly, I am pretty sure ChangeState() works for npcs.
ChangeState() Is not working for the npcs, I assume because the Network Ownership is being set from client to server mid ragdoll because it’s a player attacking a npc???