How to shift a camera up and down?

So, I am using this crouching script, for crouching. Although I have a slight issue, which Im not sure how to fix?

Currently, the script makes you crouch and disables collision on your humanoidrootpart,
but it doesnt move the camera down in a sense
ex; if you go into first person, you are positioned higher than your head, so your camera is basically above the player.

How do I make it so the camera is ‘lower’ per say, or is there any changes to the script I should make?

local uis = game:GetService("UserInputService")

local humanoid = script.Parent:WaitForChild("Humanoid")

local animationIdle = humanoid:LoadAnimation(script:WaitForChild("CrouchIdle"))
local animationMoving = humanoid:LoadAnimation(script:WaitForChild("CrouchMoving"))

local crouching = false

uis.InputBegan:Connect(function(inp, processed)
	if processed  then return end
	if inp.KeyCode == Enum.KeyCode.C then
		crouching = not crouching
	end
end)

game:GetService("RunService").Heartbeat:Connect(function()

	script.Parent.HumanoidRootPart.CanCollide = false

	if crouching then
		humanoid.WalkSpeed = 6.5

		animationIdle:Play()

		if humanoid.MoveDirection.Magnitude > 0 then

			if not animationMoving.IsPlaying then animationMoving:Play() end

		else

			animationMoving:Stop()
		end

	else

		animationIdle:Stop()
		animationMoving:Stop()

		humanoid.WalkSpeed = 10
	end
end)```

probably lerping the players camera to either the torso or wherever the head is when you’re crouched to make it smooth

oops forgot i posted this, its actually already solved LOL

oh okay great great, glad i replied then lol, good thing its solved!

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