How to simulate Physics in a viewport frame

In viewport frame, I have an unanchored part connected to an anchored part via several motor6d (A Rig), now the problem is, when i move the anchored part, the unanchored parts connected to the anchored part doesnt move because that requires physics simulation that doesnt happen in a viewport frame that is not in workspace.

As to display viewport frames content, we have to put it in a player gui folder, so it is automatically isnt inside of the Workspace.

How do I simulate physics in that viewport frame?

try adding a WorkModel in the viewport frame. then add your parts into the WorldModel

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not efficient but you could simulate it in workspace and then just apply the positions to each part inside the viewport frame

Why is that inefficient, isnt having things done in one place better than thigs done in other place and copying the results to the result area?

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