I’m currently making a rhythm game, as a little passion project, but I’ve came across a problem
I need an efficient way to move a large amount of groups and parts. This is for moving the notes along the track.
Is my setup right now. I’ve used SetPrimaryPartCFrame, but I’ve encountered many problems with collisions while using it, which is essential to see if the note has hit the ‘buttons’.
Using TweenService would be tedious, as you would need to make one for each ‘channel’, and Tweening so many parts once I start mapping large songs will cause lag.
for i,v in pairs(game.Workspace.Notes:GetChildren())
would cause the notes not be moves in even, and instead have a slight delay between each notes movment.
If someone could point me to a good way to move both groups and parts at the same time, that would be very helpful
(For people confused)