How To Solve Jittery Animation

While creating cutscenes in a game I am working on, I repeatedly run into an issue where my exported animation from moon animator becomes jittery.
Things to note: The animation is smooth within moon, 99.9% sure the model is rigged correctly, The animation isn’t jittery every time
Any help/advice on how to fix this issue would be appreciated!

Wrong category belongs in #help-and-feedback:game-design-support and I think its a Roblox bug. Or a bug with your script.

just a hunch but what if the animation is being played multiple times (causing overlaps, creating a jittery effect)? you can add some cooldown to it

It has debounce but I will double check it just to make sure!

That category is listed as being used for: level design, mechanics, game flow/loops, user experience (UX), narrative, or monetization
Since animation didn’t fall into any of those categories I thought it best to post it here.