Basically, I am trying to change my dash code from using Body Velocity to Linear Velocity. But, for some reason, they won’t act the same. Linear velocity is fine during slow speed but makes the player fall during high speed while Body Velocity does fine with both applications. I’d like to find ways to fix this.
local UIS = game:GetService("UserInputService")
local Debris = game:GetService("Debris")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local humrp = char:WaitForChild("HumanoidRootPart")
local root = humrp:FindFirstChild("RootRigAttachment")
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Q and UIS:IsKeyDown(Enum.KeyCode.W) then
local lv = Instance.new("LinearVelocity")
lv.MaxForce = math.huge
lv.Attachment0 = root
lv.VectorVelocity = Vector3.new(humrp.CFrame.lookVector.x, 0, humrp.CFrame.lookVector.z) * 600
lv.Parent = humrp
Debris:AddItem(lv, 0.2)
end
end)