How to stop seats from doing this weird thing

Hello, whenever i sit on a seat in my game and then leave the seat, this happens:

How do i keep this from happening?

Some details:
The seat is anchored and part of a model that is parented to workspace.
I checked the server side and the seat does exist over there as well.
The seat is made by cloning a template model and parenting it to workspace, as shown in the video.
When exiting the seat, there is an input lag whenever i try to move and everything disappears sometimes.
The seat is 2 studs high.

1 Like

Ok so, this behaviour happens when you anchor a seat. Dont anchor seats.

3 Likes

The same behaviour seems to happen when you anchor and then unanchor your character. Dont do that either

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