I want to reset the frame size whenever it reaches the maximum size without breaking the tween. When I change the size, the tween just stops.
local size = (randomNumber / 100) * 5
local targetSize = UDim2.new(size, 0, 1, 0)
local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
local tween = TweenService:Create(frame, tweenInfo, {Size = targetSize})
tween:Play()
tween.Completed:Connect(function()
print("finished")
end)
frame:GetPropertyChangedSignal("Size"):Connect(function()
local maxSize = UDim2.new(1, 0, 1, 0)
if frame.Size.X.Scale >= maxSize.X.Scale then
frame.Size = UDim2.new(0, 0, 1, 0)
tween:Play()
end
end)