So a player falls to the ground, you wait the tracks length, then adjustspeed(0). That’s the method I know, but is there anything better than this, because it doesn’t always freeze the player when they fall over.
I’m not sure but since the client runs more instantly faster than the server, you could fire all clients (every player’s perspective, not server), in the client event you would do the same like adjust the speed, it would run more quicker and more instantly.
I haven’t tested it so 50% chance i’m wrong or right.
I already have it running on the client.