Im making a game where a group of players need to be teleported to a new place, I already have the teleporting script, this is an example of what I have
local placeId = 1
local playersList = {
game:GetService('Players').Player1,
game:GetService('Players').Player2
}
game:GetService('TeleportService'):TeleportPartyAsync(placeId, playersList)
is there a way to make it so its a new server every time and not a server with other people
I’m pretty sure you can achieve this using a Reserved Server
It would look something like this:
local TeleportService = game:GetService("TeleportService")
local playersList = {}
local reservedServerCode = TeleportService:ReserveServer(game.PlaceId)
TeleportService:TeleportToPrivateServer(game.PlaceId, reservedServerCode, playersList)