How do I tell if the user is in the “You must wait X seconds before sending another message!” state.
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Basically I’m using Player.Chatted to get a message, but the issue is that Player.Chatted still fires when the player is in that state.
Is there a way to check if the player is in that state?
If not, is there an alternative to Player.Chatted (Without having to create or fork a chat system).