Hello people,
I’ve encountered quite a bit of a problem in my game, the move is essential for completing the character’s moveset so fixing this bug is really necessary for me.
As the title states, I’m trying to figure out on how to disable the collisions of two players when a certain move is initiated. The move I’ve made makes the player slams their opponent on the floor three times, the issue is that due to the player collisions, it makes it look really messy.
GIF:
https://gyazo.com/210c8f2ab44a83dc4547fd8d97d61b95
It sometimes even fling the players and it doesn’t look nice.
This is the script:
-- Function
function LightingBloomEffect()
local rtasdasdas = game.TweenService:Create(game.Lighting.ColorCorrection,TweenInfo.new(.1,Enum.EasingStyle.Cubic,Enum.EasingDirection.Out), {Brightness = 0.8})
local loopsizeincrease = game.TweenService:Create(game.Lighting.ColorCorrection,TweenInfo.new(.1,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out), {Brightness = 0})
rtasdasdas:Play()
task.wait(.3)
loopsizeincrease:Play()
end
function HitSound(part, stuffid)
local NewSound = Instance.new("Sound")
NewSound.SoundId = "rbxassetid://"..stuffid
NewSound.Parent = part
NewSound:Play()
game.Debris:AddItem(NewSound, 3)
end
local Remote = game.ReplicatedStorage.Moves["Broly [DBS]"].Choke
Remote.OnServerEvent:Connect(function(player)
local function weld(parent, p0, p1, c0, c1)
local wel = Instance.new("Motor6D")
wel.Part0 = p0
wel.Part1 = p1
wel.C0 = c0
if c1 ~= nil then
wel.C1 = c1
end
wel.Parent = parent
return wel
end
local Meshs = script:WaitForChild("Meshs")
local Anims = script:WaitForChild("Anims")
local char = player.Character
local hum = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
root.Anchored = true
local ChokeBegin = hum:LoadAnimation(Anims.Crack)
ChokeBegin:Play()
local hitbox = Meshs:WaitForChild("HitBox"):Clone()
hitbox.CFrame = char:WaitForChild("Right Arm").CFrame
hitbox.Parent = char:WaitForChild("Right Arm")
local weld = Instance.new("ManualWeld")
weld.Part0 = hitbox
weld.Part1 = char:WaitForChild("Right Arm")
weld.C0 = weld.Part0.CFrame:toObjectSpace(weld.Part1.CFrame)
weld.Parent = weld.Part0
hitbox.Touched:Connect(function(Hit)
if Hit:IsA("MeshPart") or Hit:IsA("Part") then
if not Hit:IsDescendantOf(char) then
local Eroot = Hit.Parent:FindFirstChild("Head")
local Ehum = Hit.Parent:FindFirstChild("Humanoid")
if hum ~= nil and Hit.Parent.Name ~= player.Name and Hit.Parent:FindFirstChild("ChokedAttackedDBS") == nil and Hit.Parent.Values.IFrame.Value ~= true then
local LimbRight = char["Right Arm"]
local weld2 = Instance.new("ManualWeld")
game.Debris:AddItem(weld2,4)
weld2.Part0 = Eroot
weld2.Part1 = LimbRight
weld2.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0)
weld2.Parent = weld2.Part0
local STUNVALUE = Instance.new("Model", Eroot.Parent)
STUNVALUE.Name = "Stunned"
game.Debris:AddItem(STUNVALUE, 3)
HitSound(Eroot, 9315284744)
if Ehum then
hitbox:Destroy()
coroutine.resume(coroutine.create(function()
repeat
task.wait()
until Ehum.Health < 5
root.Anchored = false
char.Humanoid.Health = char.Humanoid.Health + 50
end))
char.Values.IFrame.Value = true
Eroot.Parent.Values.IFrame.Value = true
local ChokeLoop = hum:LoadAnimation(Anims.CrackHold)
ChokeLoop:Play()
HitSound(Eroot, 9345618728)
task.wait(2)
Ehum:TakeDamage(15)
local value = Instance.new("StringValue", Hit.Parent)
value.Name = "ChokedAttackedDBS"
game.Debris:AddItem(value, 2)
HitSound(Eroot, 9354393288)
ChokeLoop:Stop()
local TripleSlam = hum:LoadAnimation(Anims.TripleSlam)
TripleSlam:Play()
spawn(function()
for i = 1,3 do
HitSound(Eroot, 9067646467)
local hitval = Instance.new("NumberValue")
hitval.Value = 5
hitval.Parent = player.PlayerGui.HitsGui.Indi
game.Debris:AddItem(hitval, game:GetService("ReplicatedFirst").HitTime.Value)
LightingBloomEffect()
local wave = Meshs:WaitForChild("Wave"):Clone()
wave.Parent = workspace
wave.CFrame = root.CFrame * CFrame.Angles(math.rad(180),0,0)
game:GetService("TweenService"):Create(wave,TweenInfo.new(1),{Size = wave.Size + Vector3.new(80,5,80),Transparency = 1}):Play()
task.wait(.34)
end
end)
Eroot.Parent.Values.IFrame.Value = false
end
end
end
end
end)
spawn(function()
task.wait(1)
char.Values.IFrame.Value = false
root.Anchored = false
hitbox:Destroy()
end)
end)
Any kind of help would be appreciated.
