Hello again Scripting Support, I’m currently designing a lobby that can teleport players to a reserved server (different placeID) together. I believe I have the code working correctly, however I have no way to test and be certain that this workswith multiple players, as I have only the one account and one device capable of running roblox.
Is there any service or way that I’ve missed to test this function? teleportation is not functional within studio (neither are the generation of reserved server access codes) and ideally I’d be ironing bugs for a while with 3-4 player instances. The only solution I’ve come up with so far is registering several alt accounts and running virtual desktop instances for this, but that seems time consuming and annoying, to be frank.
If I were doing this I would use MultipleGames, which allows you to run multiple game instances at once.
Another option is to do a local test in studio with multiple players (which if you don’t know how local tests work, they are all controlled by you on different tabs). Then, you could check and see if every single client gets an error that you can’t teleport in studio. If you reach this error, that means that the clients would have all been teleported in a normal game.
Perfect, I have been getting the same error message across clients in the local test service, I’ll have to look into MultipleGames however as I need to make sure everything is recieved correctly at the destination. Just for reference, the game I’m designing is going to have difficulty scaling off of how many players are teleported to the given place at a time