right now im making some kind of script that prints info in the console. i need to see what remote events currently firing from my client. i heard that u need to use .__namecall but i dont know how.
Can you be more specific?
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i need to make think that simillar to stuff exploiters use which is called remote spy (or something like this idk)
He means that he wants to be able to intercept remote events that are fired from the client, through the client. Here is some code that visualizes such idea:
Client Script 1: Initiator
local remoteEvent = game:GetService("ReplicatedStorage").RemoteEvent
remoteEvent:FireServer("Hello, world!", 1, 2) -- just random arguments
Client Script 2: Interceptor
local remoteEvent = game:GetService("ReplicatedStorage").RemoteEvent
remoteEvent.Fired:Connect(function(...) -- this will NOT work; this is the code that the OP is trying to figure out
print(`Received: {...}`) -- prints the arguments passed through the remote event
end)
As the OP mentioned, exploiters like to make executors that intercept these remote events so that they can figure out when they are fired, and what arguments they pass through, which is used to develop exploits.
I do not believe this is possible, but would love to hear what others have to say.
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