I know about RemoteEvents, but is there a way to send a click event from a LocalScript to a ServerScript then to the Server?
I don’t want exploiters changing the firing rate on a firearm (MP5).
Here is my local script:
firearm.Equipped:Connect(function()
mouse.Button1Down:Connect(function()
shooting = true
while shooting do
-- Maybe send information that mouse is held down to a Server script?
end
end)
end)
Here is my Server Script:
local magazineAmmo = 30
local availableAmmo = 200
local firingRate = 800
-- If mouse is held down, use the firingRate to determine how many bullets will fire
I kind of did that, however, the user can put wait(0.1) and shoot very fast.
For example:
firearm.Equipped:Connect(function()
mouse.Button1Down:Connect(function()
shooting = true
while shooting do
wait(0.1) -- VERY FAST SHOOTING
RemoteEvent:FireServer("MP5") -- weapon's name as a string
end
end)
end)
-- Server Script
local magazineAmmo = 30
local availableAmmo = 200
local firingRate = 800
RemoteEvent.OnServerEvent:Connect(function(player, WeaponName)
if WeaponName == "MP5" then
wait(0.5)
-- SHOOT
end
end)