I currently updated my game’s data compressing structure, it’s much more efficient however, the problem is that all the players that played it before will lose their data, I would like to know if there is a way to transfer that older user data to a newer datastore?
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you can add this script
local DataStoreService = game:GetService("DataStoreService")
local oldDataStore = DataStoreService:GetDataStore("olddatastore")
local newDataStore = DataStoreService:GetDataStore("newdatastore")
game.Players.PlayerAdded:Connect(function(Plr)
local Data
local Suc, Err = pcall(function()
Data = newDataStore:GetAsync(Plr.UserId) -- change to key you use now
end)
if Data and Suc then
-- load data
elseif Suc == true then -- old data store
local Suc, Err = pcall(function()
Data = oldDataStore:GetAsync(Plr.UserId) -- change to key you used to use
end)
if Suc and Data then
-- load data
end
end
end)