How to trigger a "lobotomy"?

In many games (Examples being “nugget” and “Lobotomy Simulator”), I see this effect being done; The whole screen is covered with an image which quickly fades out, while this droning sound effect plays, sort of like an alarm? It’s tough to describe. I’d recommend playing either of these games to fully understand

I was wondering if anyone knew of a tutorial of how this is done, or could provide a quick guide? I’d love to mess with it in my own games, but I’m unsure how it’s actually done, from a practical perspective.

Thank you!!

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Presumably they call :Play on a sound, and then on an ImageLabel whose Size is set to {1, 0},{1, 0}, a random image id is chosen, they make the label fully visible, then tween it back to being invisible.

Could you share a video of this effect? I believe I know what you’re talking about, but it’d be nice to be 100% sure.

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Sure!! Here’s a video

Yep. Exactly what I said!

Two small differences, though:

  1. Small delay before tweening
  2. Audio is also tweened alongside transparency
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the sound in question:

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Thank you so much! I’ve been searching for this lol

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