How to trigger function, with Sound beat?

Hello Developers!

I am trying to achieve an function that will be triggered with Sound beat, like Beat Saber (which is VR game; outside of Roblox platform). So when Sound does this:

When it beat is going more up, I want to trigger function. How I could achieve this, or if not what would be best alternative way to do so?

My idea is to create program where I would record points, and then follow them with script. Should I use this idea?

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You could try using the PlaybackLoudness property of the sound in relation to the sound’s volume, because its PlaybackLoudness is dependent on the sound’s volume

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It doesn’t seam to work well for me. But good suggestion.

This is not possible sadly, PlaybackLoudness is not an audio signal, it is a value that updates once per frame. Try suggesting this in feature requests, as I agree that it could be useful.

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How would you call this feature? I am not sure how to call it.

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Sound/Audio beat detection, is my suggestion.