Just wondering how I do this. Interested.
1 Like
Use :GetDescendants().
for _, v in next, workspace:GetDescendants() do
if v:IsA("BasePart") then
v.Anchored = false
end
end
2 Likes
or
game:GetService("RunService").RenderStepped:Connect(function()
for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
1 Like
That would unanchor BaseParts every single frame. I have no idea why you would need that.
Doesn’t work at all.
Not sure why.
Doesn’t work at all. Not sure why.
--Server Script inside workspace/ServerScriptService
for _, Part in pairs(workspace:GetDescendants()) do
if Part:Is("BasePart") then
Part.Anchored = false
end
end
Try this?