local Player = game.Players.LocalPlayer
local Character = Player.Character
local Root = Character.HumanoidRootPart
local Mouse = Player:GetMouse()
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
local RootPos, MousePos = Root.Position, Mouse.Hit.Position
Root.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.X, RootPos.Y, MousePos.Z))
end)
How do you undo that?
for example: I only want that effect when a tool is equipped, but how do I undo that when the tool becomes unequipped?
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Root = Character.HumanoidRootPart
local Mouse = Player:GetMouse()
local RunService = game:GetService("RunService")
local connection
connection = RunService.RenderStepped:Connect(function() --connect
local RootPos, MousePos = Root.Position, Mouse.Hit.Position
Root.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.X, RootPos.Y, MousePos.Z))
end)
connection:Disconnect() --disconnect the function
After disconnecting the function, how would I reconnect it?
For example I want said script to run while the player is playing a certain animation, but if a different animation is playing I disconnect the function, but afterwards lets say the player plays the first animation, how would I reconnect the function to run said script again?
local function Reconnect()
connection = RunService.RenderStepped:Connect(function() --connect
local RootPos, MousePos = Root.Position, Mouse.Hit.Position
Root.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.X, RootPos.Y, MousePos.Z))
end)
end
connection:Disconnect() --disconnect the function
Reconnect() --reconnect the function