Hi, I wanted to know how to make a game unlisted but still allow teleporting through other games??? so that its not in your countiue playing or when a friend plays a level for example
You can’t “unlist” a game, but you can make it a place, which wouldn’t show it in the Continue Playing tab but could be teleported to.
If you’re wondering how to do like @MaxthedaydreamerXMx said, you need to open your experience in Creator Dashboard, open your experince, press “Places” button and press “Add a Place”, simple!
but it says cannot choose start places
Could you please provide a screenshot?
Oh, I see your issue.
Roblox doesn’t actually allow you to just “add” games as places, you have to do it like this:
First, go into the game you want to turn into a place. Copy everything in workspace, serverscriptservice, replicatedstorage, etc. (Whatever you have in the other game)
Group then and rename them so you remember where to put each one. Press Ctrl+C to copy.
Then open the game you want to add a place to
Click the “View” tab
Then click this icon. This is the Asset Manager, which can help you create places
Now, first you want to right click on “Places” (1)
Then a menu should appear, click on “Add New Place” (2)
It should automatically create a new place, mainly under your name (Example: YourNameHere_2039506’s Place)
You can click on that new place and start editing that place.
When you are editing your place, you can press Ctrl+V to paste the instances and scripts we copied earlier. Put them into their respective areas (Workspace, ReplicatedStorage, etc.)
Thank you! Now i actually get it LOL
I think in this case you may be able to remove this from continue playing while still allowing teleports. It’s a bit tricky however … You first would need to set it to private. That would take it off any continue playing … Next you could allow teleporting via reserved servers …
I was looking into this a while back but never did try it
teleport
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local placeId = 123456789 -- Replace with your place ID
local player = Players:GetPlayers()[1] --first player
local code = TeleportService:ReserveServer(placeId)
TeleportService:TeleportToPrivateServer(placeId, code, {player})
Reversed servers only work for the current universe or place, so you cannot reserve a server for another game and teleport to that server from the game
Really, I was just testing that. Never did follow through.
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