I want to use :AdjustWeight()
in my animation. I’ve heard some background information on what it does, but I want a more in-depth explanation. How can I use to merge walking and running animations? What is the difference between using the parameters in Play ( float fadeTime , float weight , float speed )
compared using :AdjustSpeed()
or :AdjustWeight
? Please don’t just link me to the devforum explanation of AnimationTrack. I just need some help. Thank you very much!
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Any help? I’m curious at how to approach this.
AdjustSpeed() can be used while the AnimationTrack is playing.
My bad, I just noticed you didn’t want the devforum links.
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To merge walking and running animations, you can simply add two animation tracks as children of the run/walk values (which are used by the “Animate” local script in every player character by default).
Regarding AdjustSpeed(), you can come up with some cool speed build-up animation effects, or do exactly the opposite, or even mix it all up as you’d like.
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