How to use Animation Weight? (AdjustWeight())

I want to use :AdjustWeight() in my animation. I’ve heard some background information on what it does, but I want a more in-depth explanation. How can I use to merge walking and running animations? What is the difference between using the parameters in Play ( float fadeTime , float weight , float speed ) compared using :AdjustSpeed() or :AdjustWeight? Please don’t just link me to the devforum explanation of AnimationTrack. I just need some help. Thank you very much!

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Any help? I’m curious at how to approach this.

AdjustSpeed() can be used while the AnimationTrack is playing.

My bad, I just noticed you didn’t want the devforum links.

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To merge walking and running animations, you can simply add two animation tracks as children of the run/walk values (which are used by the “Animate” local script in every player character by default).

Regarding AdjustSpeed(), you can come up with some cool speed build-up animation effects, or do exactly the opposite, or even mix it all up as you’d like.

Anim

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