So I’m basically trying to make a survival System if the players value == true if not they don’t get cash
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer;
local Gui = localPlayer.PlayerGui.NightSurvive
local Info = TweenInfo.new(1)
game.ReplicatedStorage.CheckPlayer.OnClientEvent:Connect(function()
if localPlayer.Handler.Survived == true then
localPlayer.PlayerGui.Sounds.Survived:Play()
local Tween2 = game:GetService("TweenService"):Create(Gui.NightHasEnded,Info,{TextTransparency=0}):Play()
local Tween1 = game:GetService("TweenService"):Create(Gui.YesCredits,Info,{TextTransparency=0}):Play()
local Tween2 = game:GetService("TweenService"):Create(Gui.YesSurvive,Info,{TextTransparency=0}):Play()
wait(5)
local Tween2 = game:GetService("TweenService"):Create(Gui.NightHasEnded,Info,{TextTransparency=1}):Play()
local Tween1 = game:GetService("TweenService"):Create(Gui.YesCredits,Info,{TextTransparency=1}):Play()
local Tween2 = game:GetService("TweenService"):Create(Gui.YesSurvive,Info,{TextTransparency=1}):Play()
else
localPlayer.PlayerGui.Sounds.NoSurvived:Play()
local Tween2 = game:GetService("TweenService"):Create(Gui.NightHasEnded,Info,{TextTransparency=0}):Play()
local Tween3 = game:GetService("TweenService"):Create(Gui.NoCredits,Info,{TextTransparency=0}):Play()
local Tween4 = game:GetService("TweenService"):Create(Gui.NoSurvive,Info,{TextTransparency=0}):Play()
wait(5)
local Tween2 = game:GetService("TweenService"):Create(Gui.NightHasEnded,Info,{TextTransparency=1}):Play()
local Tween3 = game:GetService("TweenService"):Create(Gui.NoCredits,Info,{TextTransparency=1}):Play()
local Tween4 = game:GetService("TweenService"):Create(Gui.NoSurvive,Info,{TextTransparency=1}):Play()
end
end)