Faczki
(Faczki)
1
Title is self explanatory. I am trying to use LinearVelocity but if i turn CanCollide on the part will just fall to the void.
If i try turning Anchored on to make the part not fall to the void the linear velocity just doesn’t work and the part just stays still in the air.
How can i fix it?
1 Like
Apply force on the Y Axis equal to the mass * gravity… That should be enough to keep it from falling
1 Like
Faczki
(Faczki)
3
I understood absolutely nothing of what you said, sorry.
1 Like
Faczki
(Faczki)
4
Based on your response i figured that if i just turned Massless on it would fix it, thanks!