How to use LinearVelocity with CanCollide off?

Title is self explanatory. I am trying to use LinearVelocity but if i turn CanCollide on the part will just fall to the void.

If i try turning Anchored on to make the part not fall to the void the linear velocity just doesn’t work and the part just stays still in the air.

How can i fix it?

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Apply force on the Y Axis equal to the mass * gravity… That should be enough to keep it from falling

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I understood absolutely nothing of what you said, sorry.

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Based on your response i figured that if i just turned Massless on it would fix it, thanks!