I wanted to make this simple as possible,I’m currently making a fighting game that is somewhat inspired by bm2, I got to work region3s but since you cant rotate region3 I need help using that module, thanks.
It’s a fairly simple module, but I can see where you’re coming from.
So, You need to create an instance like this:
local region3 = RotatedRegion3.new(cf, size) -- cframe of the part and it's size region3:FindPartsInRegion3(character, math.huge) -- the ignore model, and the max parts that it can chose
Thank you so much! This helped me a lot!