How to use Rotated Region3

I wanted to make this simple as possible,I’m currently making a fighting game that is somewhat inspired by bm2, I got to work region3s but since you cant rotate region3 I need help using that module, thanks.

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It’s a fairly simple module, but I can see where you’re coming from.

So, You need to create an instance like this:

local region3 = RotatedRegion3.new(cf, size) -- cframe of the part and it's size
region3:FindPartsInRegion3(character, math.huge) -- the ignore model, and the max parts that it can chose
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Thank you so much! This helped me a lot!

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