I’m trying to make a basic raycast weapon system and I want to generate a bullet client-side for visuals, I want this bullet to have the same direction as the ray that is being fired on the server, but I don’t want to send an event to the server to verify the raycast or anything like that, because im doing this strictly only for visuals. I’m unsure of how I could do this method since my system has a randomized bullet spread, so if anyone has ideas?
Figured it out! I’m using Random.new() for the bullet spread which has a “seed” option, I can pass that seed to the server and the bullet spread will be the same for the server and client
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