How was this respawning GUI done?

So I’m currently working on a remake for this old Roblox game called Glitch that includes this GUI that plays when you respawn:

The problem is that no matter what I have tried, I have absolutely no idea how this GUI was created even with the amount of things I’ve tried to recreate it. I’ve even used the textures I found that seem to be used here:

From what I can see, I can see that it rotates and its colour changes, but what about its rotation speed or colour changes, as they aren’t random. I don’t think that anyone will have a complete idea of what’s going on, but making predictions about stuff like its rotation speed or pointing out other details will help

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judging by the compression and resolution (if thats not just the video quality) my guess would be a spritesheet animation, with a black background fading in, the animation fades in while tweening through the cells, then the black background fades out, followed by the animation fading out.

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From the game’s age, I don’t think it uses a spritesheet animation. From closer examination, I think that 1 of the images rotates in a counter clockwise direction while the other rotates behind the 1st image in a clockwise direction. I’m not too sure about that though

I figured it out! That’s great, only took me two hours which is actually an achievement.

For anyone who wants to know, the second image turns in a counter-clockwise direction and has a transparency of 0.25, while the first image is behind the second image, has no transparency and turns in a clockwise direction. The reason behind the images being more blurry is because of how large the Gui is, which I guessed the size of. It also does not have a random colour pattern, as it switches between blue, purple and some other colours which I guessed. This isn’t exactly like the original, but close enough for me.

If you want to see the full result, see here:

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