So I’m currently working on a remake for this old Roblox game called Glitch that includes this GUI that plays when you respawn:
The problem is that no matter what I have tried, I have absolutely no idea how this GUI was created even with the amount of things I’ve tried to recreate it. I’ve even used the textures I found that seem to be used here:
From what I can see, I can see that it rotates and its colour changes, but what about its rotation speed or colour changes, as they aren’t random. I don’t think that anyone will have a complete idea of what’s going on, but making predictions about stuff like its rotation speed or pointing out other details will help
judging by the compression and resolution (if thats not just the video quality) my guess would be a spritesheet animation, with a black background fading in, the animation fades in while tweening through the cells, then the black background fades out, followed by the animation fading out.
From the game’s age, I don’t think it uses a spritesheet animation. From closer examination, I think that 1 of the images rotates in a counter clockwise direction while the other rotates behind the 1st image in a clockwise direction. I’m not too sure about that though
I figured it out! That’s great, only took me two hours which is actually an achievement.
For anyone who wants to know, the second image turns in a counter-clockwise direction and has a transparency of 0.25, while the first image is behind the second image, has no transparency and turns in a clockwise direction. The reason behind the images being more blurry is because of how large the Gui is, which I guessed the size of. It also does not have a random colour pattern, as it switches between blue, purple and some other colours which I guessed. This isn’t exactly like the original, but close enough for me.