So I have been trying to make a fishing rod for a month now but there are bugs all the time.
I have tried using rope constraints but I get dragged along with the hook is there any way to make a castable fishing rod without it dragging the player along?
If you set the rod and it’s parts to massless, and don’t throw it out too far, you wouldn’t get pulled by it.
I do feel that Quadratics would be a better way to do this however. Roblox ropes are unpredictable, since they rely on a physics engine. You can use Bezier Curves to handle a rope like object, such as a fishing line.
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