I’m trying to create a modular framework for my game but the issue is that I don’t know how to create a good modular framework and even know how to use one. I’m simply asking on what a modular framework should look like (Keep in mind I’m planning on having multiple modules for stuff like guns and enemies) and how I would use them.
I hope you’re having a good day and I’m sorry if this feels a bit barebones.
Modular design is a standard practice overall. A modular framework, referring to the use of ModuleScripts, is just a deeper application of that idea. The same practice applies: things are organized, grouped by purpose, and separated into reusable, manageable parts to keep the project clean and scalable. The Roblox templates are a great example of this method in use.