How would i achieve this effect?

How would i be able to make this? I wanna make my bricks sync to the sound while maintaining its color…like this video

I’m just clueless…here my code

game:GetService(“RunService”).RenderStepped:connect(function()
for I, v in pairs(workspace.BlocksFolder:GetChildren())
v.Color = Color3.new((Playbackloudness/15)/255, (Playbackloudness/15)/175,0)
end
end)

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Run Service doesn’t have an event called RenderStopped, only RenderStepped.

Thanks for telling me I didn’t catch that

I believe the developer of that game was altering the transparency, not the color.

As far as I’ve read, because I too was curious on musical effects, Roblox does not support them.
It’s manually done, probably by looking at the sound wave of the original audio, measuring the time between spikes, and manually changing transparency with TweenService.

I’ll surely follow this topic more, maybe I’m in the wrong, and I’d be so glad if I was.

Roblox definitely supports it. Sound.PlaybackLoudness

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It supports it with playbackloudness

I don’t think it’s color, maybe BlurEffect?

This game I made is made with Blur, Effect Size and Camera FOV.

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I used transparency, seemed to work bit better