How would i be able to make this? I wanna make my bricks sync to the sound while maintaining its color…like this video
I’m just clueless…here my code
game:GetService(“RunService”).RenderStepped:connect(function()
for I, v in pairs(workspace.BlocksFolder:GetChildren())
v.Color = Color3.new((Playbackloudness/15)/255, (Playbackloudness/15)/175,0)
end
end)
As far as I’ve read, because I too was curious on musical effects, Roblox does not support them.
It’s manually done, probably by looking at the sound wave of the original audio, measuring the time between spikes, and manually changing transparency with TweenService.
I’ll surely follow this topic more, maybe I’m in the wrong, and I’d be so glad if I was.