I have a round based game but I also have a local script in starter player script and the main server script that I want to undisable the local script thanks, Here are my scripts:
local status = game.ReplicatedStorage.Values.IsInRound
local status2 = game.ReplicatedStorage.Values.CameraChanger
local Event = game.ReplicatedStorage.Events.HeliMover
local Sound = game.Workspace.Helicopter
local ingame = game.ServerStorage.Heli.Helecopter:Clone()
ingame.Parent = game.Workspace
ingame:MoveTo(Vector3.new(276.5, 71.5, -786))
wait(2)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 78.5, -808)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 78.5, -681.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 78.5, -591.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 78.5, -489)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 78.5, -396)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 78.5, -286.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 78.5, -167.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 43, -167.5)))
wait(45)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, -167.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, -77.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, -77.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, -38)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 93.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 93.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 163.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 231)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 313.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 392.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 496.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 496.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 690)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 797.5)))
wait(1.3)
ingame:SetPrimaryPartCFrame(CFrame.new(Vector3.new(265, 100.5, 881.5)))
game.StarterPlayer.StarterPlayerScripts.CameraChanger.Disabled = false
wait(20)
game.StarterPlayer.StarterPlayerScripts.CameraChanger.Disabled = true
status2.Value = true
wait(20)
ingame:Destroy()
print("COMPLETED HELICOPTER FLIGHT!")
if game.Workspace.Helicopter.IsPlaying then
Sound:Pause()
print("Sound Paused!")
end
This script just moves a helicopter model I have but I at the end I want the local script to be acivated
Here is the local script:
wait(5)
print("Script Is Starting!")
local cam = game.Workspace.CurrentCamera
local player = game.Players.LocalPlayer
local FocusPart = game.Workspace.CameraFocus
local EndPoint = game.Workspace.EndPoint
wait(3)
print("Changing Camera!")
cam.CameraType = "Scriptable"
cam:Interpolate(FocusPart.CFrame, EndPoint.CFrame, 2)
wait(10)
cam.CameraType = "Custom"
Thanks