You can create tables with two values in the main table.
local Players = game:GetService("Players")
local plrs = Players:GetPlayers()
local numOfPlayers = #plrs
local roundTable = table.create(numOfPlayers)
for i, plr in ipairs(plrs) do
table.insert(roundTable, {plr.Name, timeInRound})
end
You could also do this
local roundTable = table.create(numOfPlayers*2)
for i, plr in ipairs(plrs) do
roundTable[i*2-1], roundTable[i*2] = plr.Name, timeInRound
end
@Alm_st 's suggestion may be more organised, though.